I usually start my reviews off
with a little history and backstory, but much like the library of French
developer Quantic Dream’s several games, writing this review has made me ponder
over many choices.
Quantic Dream (owned by
frequent game director David Cage) has made games that blend cinematic
storytelling and character development with gameplay to serve as further
immersion, which includes the spectacular, Fincher-esque thriller game Heavy
Rain. One thing that sets QD apart is how they take gaming’s choice-based
structure to its fullest potential, giving the player choices meant to make
them think hard before deciding. On top of that, they accomplish something that’s
practically impossible; they make quicktime events NOT SUCK. As their second
project for the PS3, they took a more supernatural turn with Beyond: Two Souls.
They went for some inspired decisions, including casting actors Ellen Page and
Willem Dafoe in major roles. Much like Heavy Rain, you might expect everyone to
love this game, right?
Of course not! Not everyone has
to like the same thing, but this game’s reception is especially mixed. Some
people have issues with the story, some think the gameplay has hiccups, and
there are many – including myself - who simply don’t like quicktime events. It’s
not for everyone. However, in my opinion, it’s a more than worthy follow up to
Heavy Rain. Beyond: Two Souls is an opus on its own level.



